| 1 |
switch (jumping_flower_stage) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (round(vspeed) >= 0) |
| 5 |
jumping_flower_stage += 1; |
| 6 |
break; |
| 7 |
case 1: |
| 8 |
if (global.battle_phase == 2) |
| 9 |
{ |
| 10 |
image_xscale = 1.5; |
| 11 |
image_yscale = 1.5; |
| 12 |
audio_play_sound(snd_enemy_bullet_shot, 1, 0); |
| 13 |
for (var a = 1; a <= jumping_flower_bullet_number; a++) |
| 14 |
{ |
| 15 |
with (instance_create(x, y, obj_battle_enemy_attack_ceroba_jumping_flower_bullet)) |
| 16 |
{ |
| 17 |
direction = a * (360 / other.jumping_flower_bullet_number); |
| 18 |
speed = 8; |
| 19 |
} |
| 20 |
} |
| 21 |
} |
| 22 |
jumping_flower_stage += 1; |
| 23 |
break; |
| 24 |
case 2: |
| 25 |
if (y >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 30)) |
| 26 |
{ |
| 27 |
instance_destroy(); |
| 28 |
with (instance_create(x, y, obj_battle_enemy_attack_ceroba_opener_explosion)) |
| 29 |
ring_object = other.ring_object; |
| 30 |
} |
| 31 |
break; |
| 32 |
} |
| 33 |
if (vspeed > 8) |
| 34 |
vspeed = 8; |
| 35 |
if (image_xscale > 1) |
| 36 |
image_xscale -= 0.05; |
| 37 |
if (image_yscale > 1) |
| 38 |
image_yscale -= 0.05; |