image_speed = 0.4;
audio_play_sound(snd_ceroba_boom, 20, 0);
alarm[0] = 3 / image_speed;gml_Object_obj_battle_enemy_attack_ceroba_opener_explosion_Alarm_0.gmlinstance_create(x, y, ring_object); screenshake = true;
screenshake = false;
screenshake_max = 5;
ring_object = -4;