|
1
|
if (attack_spray_state == 1)
|
|
2
|
{
|
|
3
|
x += lengthdir_x(5, point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y));
|
|
4
|
y += lengthdir_y(5, point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y));
|
|
5
|
image_blend = c_white;
|
|
6
|
if (attack_flower_timer < attack_flower_timer_max)
|
|
7
|
{
|
|
8
|
attack_flower_timer++;
|
|
9
|
}
|
|
10
|
else
|
|
11
|
{
|
|
12
|
image_blend = c_red;
|
|
13
|
audio_play_sound(snd_bullet_warning, 1, 0);
|
|
14
|
attack_flower_timer = 0;
|
|
15
|
attack_flower_beep_count -= 1;
|
|
16
|
if (attack_flower_beep_count <= 0)
|
|
17
|
attack_spray_state += 1;
|
|
18
|
}
|
|
19
|
exit;
|
|
20
|
}
|
|
21
|
if (attack_spray_state == 2)
|
|
22
|
{
|
|
23
|
instance_destroy();
|
|
24
|
with (instance_create(x, y, obj_battle_enemy_attack_ceroba_opener_explosion))
|
|
25
|
ring_object = 2726;
|
|
26
|
exit;
|
|
27
|
}
|
|
28
|
if (image_alpha < 1)
|
|
29
|
image_alpha += 0.1;
|
|
30
|
else if (!alarm[0])
|
|
31
|
alarm[0] = 10; gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gml
if (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5;
|
|
32
|
if (image_xscale > 1)
|
|
33
|
image_xscale -= 0.05;
|
|
34
|
if (image_yscale > 1)
|
|
35
|
image_yscale -= 0.05;
|
|
36
|
var xx, yy;
|
|
37
|
switch (current_position)
|
|
38
|
{
|
|
39
|
case 3:
|
|
40
|
xx = 320;
|
|
41
|
yy = 60;
|
|
42
|
break;
|
|
43
|
case 2:
|
|
44
|
xx = 440;
|
|
45
|
yy = 110;
|
|
46
|
break;
|
|
47
|
case 1:
|
|
48
|
xx = 200;
|
|
49
|
yy = 110;
|
|
50
|
break;
|
|
51
|
}
|
|
52
|
x = lerp(x, xx, 0.5);
|
|
53
|
y = lerp(y, yy, 0.5);
|
|
54
|
if (round(x) != xx || (round(y) != yy && alarm[0] > 0)) gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gml
if (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5;
|
|
55
|
alarm[0] = -1; gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gml
if (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5;
|
|
56
|
else if (!alarm[0])
|
|
57
|
alarm[0] = 1; gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gml
if (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5;
|