| 1 |
if (attack_spray_state == 1) |
| 2 |
{ |
| 3 |
x += lengthdir_x(5, point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y)); |
| 4 |
y += lengthdir_y(5, point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y)); |
| 5 |
image_blend = c_white; |
| 6 |
if (attack_flower_timer < attack_flower_timer_max) |
| 7 |
{ |
| 8 |
attack_flower_timer++; |
| 9 |
} |
| 10 |
else |
| 11 |
{ |
| 12 |
image_blend = c_red; |
| 13 |
audio_play_sound(snd_bullet_warning, 1, 0); |
| 14 |
attack_flower_timer = 0; |
| 15 |
attack_flower_beep_count -= 1; |
| 16 |
if (attack_flower_beep_count <= 0) |
| 17 |
attack_spray_state += 1; |
| 18 |
} |
| 19 |
exit; |
| 20 |
} |
| 21 |
if (attack_spray_state == 2) |
| 22 |
{ |
| 23 |
instance_destroy(); |
| 24 |
with (instance_create(x, y, obj_battle_enemy_attack_ceroba_opener_explosion)) |
| 25 |
ring_object = 2725; |
| 26 |
exit; |
| 27 |
} |
| 28 |
if (image_alpha < 1) |
| 29 |
image_alpha += 0.1; |
| 30 |
else if (!alarm[0]) |
| 31 |
alarm[0] = 10;gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gmlif (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5; |
| 32 |
if (image_xscale > 1) |
| 33 |
image_xscale -= 0.05; |
| 34 |
if (image_yscale > 1) |
| 35 |
image_yscale -= 0.05; |
| 36 |
var xx, yy; |
| 37 |
switch (current_position) |
| 38 |
{ |
| 39 |
case 3: |
| 40 |
xx = 320; |
| 41 |
yy = 60; |
| 42 |
break; |
| 43 |
case 2: |
| 44 |
xx = 440; |
| 45 |
yy = 110; |
| 46 |
break; |
| 47 |
case 1: |
| 48 |
xx = 200; |
| 49 |
yy = 110; |
| 50 |
break; |
| 51 |
} |
| 52 |
x = lerp(x, xx, 0.5); |
| 53 |
y = lerp(y, yy, 0.5); |
| 54 |
if (round(x) != xx || (round(y) != yy && alarm[0] > 0))gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gmlif (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5; |
| 55 |
alarm[0] = -1;gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gmlif (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5; |
| 56 |
else if (!alarm[0]) |
| 57 |
alarm[0] = 1;gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gmlif (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5; |