1 |
if (attack_spray_state == 1) |
2 |
{ |
3 |
x += lengthdir_x(5, point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y)); |
4 |
y += lengthdir_y(5, point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y)); |
5 |
image_blend = c_white; |
6 |
if (attack_flower_timer < attack_flower_timer_max) |
7 |
{ |
8 |
attack_flower_timer++; |
9 |
} |
10 |
else |
11 |
{ |
12 |
image_blend = c_red; |
13 |
audio_play_sound(snd_bullet_warning, 1, 0); |
14 |
attack_flower_timer = 0; |
15 |
attack_flower_beep_count -= 1; |
16 |
if (attack_flower_beep_count <= 0) |
17 |
attack_spray_state += 1; |
18 |
} |
19 |
exit; |
20 |
} |
21 |
if (attack_spray_state == 2) |
22 |
{ |
23 |
instance_destroy(); |
24 |
with (instance_create(x, y, obj_battle_enemy_attack_ceroba_opener_explosion)) |
25 |
ring_object = 2725; |
26 |
exit; |
27 |
} |
28 |
if (image_alpha < 1) |
29 |
image_alpha += 0.1; |
30 |
else if (!alarm[0]) |
31 |
alarm[0] = 10;gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gmlif (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5; |
32 |
if (image_xscale > 1) |
33 |
image_xscale -= 0.05; |
34 |
if (image_yscale > 1) |
35 |
image_yscale -= 0.05; |
36 |
var xx, yy; |
37 |
switch (current_position) |
38 |
{ |
39 |
case 3: |
40 |
xx = 320; |
41 |
yy = 60; |
42 |
break; |
43 |
case 2: |
44 |
xx = 440; |
45 |
yy = 110; |
46 |
break; |
47 |
case 1: |
48 |
xx = 200; |
49 |
yy = 110; |
50 |
break; |
51 |
} |
52 |
x = lerp(x, xx, 0.5); |
53 |
y = lerp(y, yy, 0.5); |
54 |
if (round(x) != xx || (round(y) != yy && alarm[0] > 0))gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gmlif (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5; |
55 |
alarm[0] = -1;gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gmlif (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5; |
56 |
else if (!alarm[0]) |
57 |
alarm[0] = 1;gml_Object_obj_battle_enemy_attack_ceroba_opener_spray_spawner_Alarm_0.gmlif (attack_spray_state > 0)
exit;
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5; |