1 | if (!surface_exists(global.attack_surface)) |
2 | { |
3 | draw_self(); |
4 | exit; |
5 | } |
6 | surface_set_target(global.attack_surface); |
7 | draw_sprite_ext(sprite_index, image_index, x - global.attack_surface_x, y - global.attack_surface_y, image_xscale, image_yscale, image_angle, c_white, image_alpha); |
8 | draw_set_color(c_black); |
9 | draw_rectangle(bbox_left, bbox_bottom, bbox_right, bbox_bottom + 480, false); |
10 | surface_reset_target(); |