| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | instance_destroy(obj_battle_enemy_attack_bullet_1); |
| 4 | instance_destroy(obj_battle_enemy_attack_bullet_2); |
| 5 | instance_destroy(obj_battle_enemy_attack_bullet_residue); |
| 6 | instance_destroy(obj_ceroba_bullet_particle_controller); |
| 7 | instance_destroy(obj_battle_enemy_attack_bullet_impact); |
| 8 | with (obj_dialogue_box_battle_transformation_any) |
| 9 | event_user(0); |
| 10 | ds_list_clear(bullet_list); |