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gml_Object_obj_battle_enemy_attack_ceroba_phase_1_bullets_Destroy_0

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1
if (live_call())
2
    return global.live_result;
3
instance_destroy(obj_battle_enemy_attack_bullet_1);
4
instance_destroy(obj_battle_enemy_attack_bullet_2);
5
instance_destroy(obj_battle_enemy_attack_bullet_residue);
6
instance_destroy(obj_ceroba_bullet_particle_controller);
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instance_destroy(obj_battle_enemy_attack_bullet_impact);
8
with (obj_dialogue_box_battle_transformation_any)
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    event_user(0);
10
ds_list_clear(bullet_list);