gml_Object_obj_battle_enemy_attack_ceroba_phase_1_rotating_bullets_Alarm_0.gmlif (live_call())
return global.live_result;
var battle_box = 3154;
var spawn_dist = 120;
spawn_dir += (360 / bullet_count_max);
if (spawn_dir >= 360)
spawn_dir -= 360;
var bullet = instance_create_depth(battle_box.x + lengthdir_x(spawn_dist, spawn_dir), battle_box.y + lengthdir_y(spawn_dist, spawn_dir), -150, obj_battle_enemy_attack_bullet_spawner);
bullet_count -= 1;
if (bullet_count > 0)
alarm[0] = 15;
else
scene = 1;
if (!instance_exists(obj_ceroba_bullet_particle_controller))
instance_create(0, 0, obj_ceroba_bullet_particle_controller);