1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (scene) |
5 |
{ |
6 |
case 1: |
7 |
cutscene_wait(1); |
8 |
break; |
9 |
case 2: |
10 |
with (obj_battle_enemy_attack_bullet_spawner) |
11 |
{ |
12 |
instance_destroy(); |
13 |
with (instance_create_depth(x, y, -100, obj_battle_enemy_attack_bullet_rotating)) |
14 |
{ |
15 |
bullet_dir = point_direction(battle_box.x, battle_box.y, x, y); |
16 |
bullet_dist = point_distance(battle_box.x, battle_box.y, x, y); |
17 |
direction = bullet_dir + 90; |
18 |
} |
19 |
} |
20 |
audio_play_sound(snd_ceroba_charge, 1, 0); |
21 |
scene++; |
22 |
break; |
23 |
case 3: |
24 |
if (spin_speed < 10) |
25 |
spin_speed += 0.25; |
26 |
with (obj_battle_enemy_attack_bullet_rotating) |
27 |
{ |
28 |
bullet_dir -= other.spin_speed; |
29 |
direction = bullet_dir + 90; |
30 |
} |
31 |
cutscene_wait(2.5); |
32 |
break; |
33 |
case 4: |
34 |
with (obj_battle_enemy_attack_bullet_rotating) |
35 |
{ |
36 |
bullet_dir -= other.spin_speed; |
37 |
direction = bullet_dir + 90; |
38 |
other.spin_speed = lerp(other.spin_speed, 0, 0.05); |
39 |
if (other.spin_speed < 1) |
40 |
{ |
41 |
var spawner = instance_create_depth(x, y, -100, obj_battle_enemy_attack_bullet_spawner); |
42 |
spawner.sprite_index = spr_ceroba_attack_bullet_loop; |
43 |
instance_destroy(); |
44 |
other.scene = 5; |
45 |
} |
46 |
} |
47 |
break; |
48 |
case 5: |
49 |
cutscene_wait(0.2); |
50 |
break; |
51 |
case 6: |
52 |
with (obj_battle_enemy_attack_bullet_spawner) |
53 |
{ |
54 |
direction = point_direction(x, y, battle_box.x, battle_box.y); |
55 |
speed = -10; |
56 |
} |
57 |
scene++; |
58 |
break; |
59 |
case 7: |
60 |
with (obj_battle_enemy_attack_bullet_spawner) |
61 |
{ |
62 |
direction = point_direction(x, y, battle_box.x, battle_box.y); |
63 |
speed = lerp(speed, 0, 0.15); |
64 |
if (abs(speed) <= 0.1) |
65 |
other.scene = 8; |
66 |
} |
67 |
break; |
68 |
case 8: |
69 |
with (obj_battle_enemy_attack_bullet_spawner) |
70 |
{ |
71 |
instance_destroy(); |
72 |
with (instance_create_depth(x, y, -100, obj_battle_enemy_attack_bullet_rotating)) |
73 |
{ |
74 |
direction = point_direction(x, y, battle_box.x, battle_box.y); |
75 |
speed = 3; |
76 |
} |
77 |
} |
78 |
audio_play_sound(snd_ceroba_super_bullet_drop, 1, 0); |
79 |
scene++; |
80 |
break; |
81 |
case 9: |
82 |
with (obj_battle_enemy_attack_bullet_rotating) |
83 |
{ |
84 |
if (speed < 15) |
85 |
speed += 3; |
86 |
if (point_distance(x, y, battle_box.x, battle_box.y) < 10) |
87 |
instance_destroy(); |
88 |
} |
89 |
if (!instance_exists(obj_battle_enemy_attack_bullet_rotating)) |
90 |
{ |
91 |
instance_create_depth(battle_box.x, battle_box.y, -200, obj_battle_enemy_attack_rotating_bullet_explode); |
92 |
scene++; |
93 |
} |
94 |
break; |
95 |
case 10: |
96 |
if (instance_exists(obj_battle_enemy_attack_rotating_bullet_explode)) |
97 |
scene++; |
98 |
break; |
99 |
case 11: |
100 |
if (!instance_exists(obj_battle_enemy_attack_ceroba_diamond)) |
101 |
cutscene_wait(2.5); |
102 |
break; |
103 |
case 12: |
104 |
instance_create_depth(soul.x, soul.y, -100, obj_attack_diamond_warning); |
105 |
scene = 13; |
106 |
break; |
107 |
case 13: |
108 |
if (!instance_exists(obj_battle_enemy_attack_bullet_residue)) |
109 |
scene = 14; |
110 |
break; |
111 |
case 14: |
112 |
instance_destroy(); |
113 |
break; |
114 |
} |