| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case 1: |
| 7 |
cutscene_wait(1); |
| 8 |
break; |
| 9 |
case 2: |
| 10 |
with (obj_battle_enemy_attack_bullet_spawner) |
| 11 |
{ |
| 12 |
instance_destroy(); |
| 13 |
with (instance_create_depth(x, y, -100, obj_battle_enemy_attack_bullet_rotating)) |
| 14 |
{ |
| 15 |
bullet_dir = point_direction(battle_box.x, battle_box.y, x, y); |
| 16 |
bullet_dist = point_distance(battle_box.x, battle_box.y, x, y); |
| 17 |
direction = bullet_dir + 90; |
| 18 |
} |
| 19 |
} |
| 20 |
audio_play_sound(snd_ceroba_charge, 1, 0); |
| 21 |
scene++; |
| 22 |
break; |
| 23 |
case 3: |
| 24 |
if (spin_speed < 10) |
| 25 |
spin_speed += 0.25; |
| 26 |
with (obj_battle_enemy_attack_bullet_rotating) |
| 27 |
{ |
| 28 |
bullet_dir -= other.spin_speed; |
| 29 |
direction = bullet_dir + 90; |
| 30 |
} |
| 31 |
cutscene_wait(2.5); |
| 32 |
break; |
| 33 |
case 4: |
| 34 |
with (obj_battle_enemy_attack_bullet_rotating) |
| 35 |
{ |
| 36 |
bullet_dir -= other.spin_speed; |
| 37 |
direction = bullet_dir + 90; |
| 38 |
other.spin_speed = lerp(other.spin_speed, 0, 0.05); |
| 39 |
if (other.spin_speed < 1) |
| 40 |
{ |
| 41 |
var spawner = instance_create_depth(x, y, -100, obj_battle_enemy_attack_bullet_spawner); |
| 42 |
spawner.sprite_index = spr_ceroba_attack_bullet_loop; |
| 43 |
instance_destroy(); |
| 44 |
other.scene = 5; |
| 45 |
} |
| 46 |
} |
| 47 |
break; |
| 48 |
case 5: |
| 49 |
cutscene_wait(0.2); |
| 50 |
break; |
| 51 |
case 6: |
| 52 |
with (obj_battle_enemy_attack_bullet_spawner) |
| 53 |
{ |
| 54 |
direction = point_direction(x, y, battle_box.x, battle_box.y); |
| 55 |
speed = -10; |
| 56 |
} |
| 57 |
scene++; |
| 58 |
break; |
| 59 |
case 7: |
| 60 |
with (obj_battle_enemy_attack_bullet_spawner) |
| 61 |
{ |
| 62 |
direction = point_direction(x, y, battle_box.x, battle_box.y); |
| 63 |
speed = lerp(speed, 0, 0.15); |
| 64 |
if (abs(speed) <= 0.1) |
| 65 |
other.scene = 8; |
| 66 |
} |
| 67 |
break; |
| 68 |
case 8: |
| 69 |
with (obj_battle_enemy_attack_bullet_spawner) |
| 70 |
{ |
| 71 |
instance_destroy(); |
| 72 |
with (instance_create_depth(x, y, -100, obj_battle_enemy_attack_bullet_rotating)) |
| 73 |
{ |
| 74 |
direction = point_direction(x, y, battle_box.x, battle_box.y); |
| 75 |
speed = 3; |
| 76 |
} |
| 77 |
} |
| 78 |
audio_play_sound(snd_ceroba_super_bullet_drop, 1, 0); |
| 79 |
scene++; |
| 80 |
break; |
| 81 |
case 9: |
| 82 |
with (obj_battle_enemy_attack_bullet_rotating) |
| 83 |
{ |
| 84 |
if (speed < 15) |
| 85 |
speed += 3; |
| 86 |
if (point_distance(x, y, battle_box.x, battle_box.y) < 10) |
| 87 |
instance_destroy(); |
| 88 |
} |
| 89 |
if (!instance_exists(obj_battle_enemy_attack_bullet_rotating)) |
| 90 |
{ |
| 91 |
instance_create_depth(battle_box.x, battle_box.y, -200, obj_battle_enemy_attack_rotating_bullet_explode); |
| 92 |
scene++; |
| 93 |
} |
| 94 |
break; |
| 95 |
case 10: |
| 96 |
if (instance_exists(obj_battle_enemy_attack_rotating_bullet_explode)) |
| 97 |
scene++; |
| 98 |
break; |
| 99 |
case 11: |
| 100 |
if (!instance_exists(obj_battle_enemy_attack_ceroba_diamond)) |
| 101 |
cutscene_wait(2.5); |
| 102 |
break; |
| 103 |
case 12: |
| 104 |
instance_create_depth(soul.x, soul.y, -100, obj_attack_diamond_warning); |
| 105 |
scene = 13; |
| 106 |
break; |
| 107 |
case 13: |
| 108 |
if (!instance_exists(obj_battle_enemy_attack_bullet_residue)) |
| 109 |
scene = 14; |
| 110 |
break; |
| 111 |
case 14: |
| 112 |
instance_destroy(); |
| 113 |
break; |
| 114 |
} |