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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_mask_Create_0

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1
if (live_call())
2
    return global.live_result;
3
battle_box = 3154;
4
instance_create_depth(choose(battle_box.bbox_left, battle_box.bbox_right), battle_box.bbox_top - 40, -100, obj_ceroba_attack_fire_mask);
5
if (global.hotland_flag[2] != 0)
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{
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}
8
attack_stop = false;