1 | if (live_call()) |
2 | return global.live_result; |
3 | battle_box = 3154; |
4 | bullet_number_max = 3; |
5 | bullet_number_current = 0; |
6 | bullet_speed = 2; |
7 | bullet_distance = 120; |
8 | attack_dir = 90; |
9 | timer = 0; |
10 | alarm[1] = 240; |