| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | battle_box = 3154; |
| 4 | bullet_number_max = 3; |
| 5 | bullet_number_current = 0; |
| 6 | bullet_speed = 2; |
| 7 | bullet_distance = 120; |
| 8 | attack_dir = 90; |
| 9 | timer = 0; |
| 10 | alarm[1] = 240; |