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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_circling_lanterns_Destroy_0

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instance_destroy(obj_ceroba_phase_2_p1_circling_lantern);
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instance_destroy(obj_ceroba_attack_fireball);
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if (instance_exists(obj_ceroba_phase_2_shield))
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{
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    var shield_perc = obj_ceroba_phase_2_shield.fill_percentage;
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    if (shield_perc < 1)
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    {
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        with (obj_dialogue_box_battle_transformation_any)
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            event_user(0);
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    }
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}