1 | if (live_call()) |
2 | return global.live_result; |
3 | instance_destroy(obj_battle_enemy_attack_ceroba_phase_2_p1_obstacles); |
4 | instance_destroy(obj_ceroba_attack_bell_obstacle); |
5 | instance_destroy(obj_ceroba_attack_fireball_obstacle); |
6 | if (instance_exists(obj_ceroba_phase_2_shield)) |
7 | { |
8 | var shield_perc = obj_ceroba_phase_2_shield.fill_percentage; |
9 | if (shield_perc < 1) |
10 | { |
11 | with (obj_dialogue_box_battle_transformation_any) |
12 | event_user(0); |
13 | } |
14 | } |