1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
var side = choose(1, 2); |
5 |
var xx = battle_box.bbox_left + 16; |
6 |
var xx2 = battle_box.bbox_right - 16; |
7 |
var yy = battle_box.bbox_top - 16; |
8 |
var obstacle1 = 3120; |
9 |
var obstacle2 = 248; |
10 |
var obstacle_speed = 5; |
11 |
if (side == 2) |
12 |
{ |
13 |
obstacle1 = 248; |
14 |
obstacle2 = 3120; |
15 |
} |
16 |
instance_create_depth(xx, yy, -50, obstacle1); |
17 |
instance_create_depth(xx2, yy, -50, obstacle2); |
18 |
instance_destroy(); |
19 |
with (obstacle1) |
20 |
{ |
21 |
direction = 270; |
22 |
speed = obstacle_speed; |
23 |
} |
24 |
with (obstacle2) |
25 |
{ |
26 |
direction = 270; |
27 |
speed = obstacle_speed; |
28 |
} |