| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
for (var i = 0; i < 16; i++) |
| 4 |
{ |
| 5 |
var circle_part = instance_create_depth(x, y, depth, obj_rope_circle_part); |
| 6 |
circle_part.image_angle = i * 22; |
| 7 |
} |
| 8 |
mask_dist = 55; |
| 9 |
circle_angle = 90; |
| 10 |
circle_angle_inc = 3; |
| 11 |
var xx = x + lengthdir_x(mask_dist, circle_angle); |
| 12 |
var yy = y + lengthdir_y(mask_dist, circle_angle); |
| 13 |
var circle_mask = instance_create_depth(xx, yy, depth - 1, obj_ceroba_attack_rope_circle_mask); |
| 14 |
obj_ceroba_attack_rope_circle_mask.image_angle = circle_angle - 90; |
| 15 |
alarm[0] = 240; |