|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
for (var i = 0; i < 16; i++)
|
|
4
|
{
|
|
5
|
var circle_part = instance_create_depth(x, y, depth, obj_rope_circle_part);
|
|
6
|
circle_part.image_angle = i * 22;
|
|
7
|
}
|
|
8
|
mask_dist = 55;
|
|
9
|
circle_angle = 90;
|
|
10
|
circle_angle_inc = 3;
|
|
11
|
var xx = x + lengthdir_x(mask_dist, circle_angle);
|
|
12
|
var yy = y + lengthdir_y(mask_dist, circle_angle);
|
|
13
|
var circle_mask = instance_create_depth(xx, yy, depth - 1, obj_ceroba_attack_rope_circle_mask);
|
|
14
|
obj_ceroba_attack_rope_circle_mask.image_angle = circle_angle - 90;
|
|
15
|
alarm[0] = 240; gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p1_rope_circle_Alarm_0.gml
instance_destroy();
|