1 | if (live_call()) |
2 | return global.live_result; |
3 | battle_box = 3154; |
4 | bullet_number_max = 3; |
5 | bullet_number_current = 0; |
6 | bullet_speed = 2; |
7 | if (global.hotland_flag[2] == 2) |
8 | { |
9 | bullet_speed = 3; |
10 | bullet_number_max = 3; |
11 | } |
12 | if (global.hotland_flag[2] == 3) |
13 | { |
14 | bullet_speed = 4; |
15 | bullet_number_max = 4; |
16 | } |
17 | bullet_distance = 120; |
18 | attack_dir = 90; |
19 | timer = 0; |