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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p2_circling_lanterns_Create_0

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1
if (live_call())
2
    return global.live_result;
3
battle_box = 3154;
4
bullet_number_max = 3;
5
bullet_number_current = 0;
6
bullet_speed = 2;
7
if (global.hotland_flag[2] == 2)
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{
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    bullet_speed = 3;
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    bullet_number_max = 3;
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}
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if (global.hotland_flag[2] == 3)
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{
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    bullet_speed = 4;
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    bullet_number_max = 4;
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}
17
bullet_distance = 120;
18
attack_dir = 90;
19
timer = 0;