| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | battle_box = 3154; |
| 4 | bullet_number_max = 3; |
| 5 | bullet_number_current = 0; |
| 6 | bullet_speed = 2; |
| 7 | if (global.hotland_flag[2] == 2) |
| 8 | { |
| 9 | bullet_speed = 3; |
| 10 | bullet_number_max = 3; |
| 11 | } |
| 12 | if (global.hotland_flag[2] == 3) |
| 13 | { |
| 14 | bullet_speed = 4; |
| 15 | bullet_number_max = 4; |
| 16 | } |
| 17 | bullet_distance = 120; |
| 18 | attack_dir = 90; |
| 19 | timer = 0; |