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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_p2_rope_circle_Create_0

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1
if (live_call())
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    return global.live_result;
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for (var i = 0; i < 16; i++)
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{
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    var circle_part = instance_create_depth(x, y, depth, obj_rope_circle_part);
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    circle_part.image_angle = i * 22;
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}
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mask_dist = 55;
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circle_angle = 90;
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circle_angle_inc = 6;
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if (global.hotland_flag[2] >= 3)
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    circle_angle_inc = 8;
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var xx = x + lengthdir_x(mask_dist, circle_angle);
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var yy = y + lengthdir_y(mask_dist, circle_angle);
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var circle_mask = instance_create_depth(xx, yy, depth - 1, obj_ceroba_attack_rope_circle_mask);
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obj_ceroba_attack_rope_circle_mask.image_angle = circle_angle - 90;
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alarm[0] = 240;