| 1 | if (!instance_exists(obj_ceroba_ribbon_base)) |
| 2 | { |
| 3 | if (!noloop && obj_battle_enemy_attack_ceroba_phase_2_attack_spawner.alarm[1] < 6) |
| 4 | obj_battle_enemy_attack_ceroba_phase_2_attack_spawner.alarm[1] = 6; |
| 5 | noloop = true; |
| 6 | } |