| 1 | if (!instance_exists(obj_ceroba_ribbon_base))  | 
    
| 2 | { | 
    
| 3 | if (!noloop && obj_battle_enemy_attack_ceroba_phase_2_attack_spawner.alarm[1] < 6)  | 
    
| 4 | obj_battle_enemy_attack_ceroba_phase_2_attack_spawner.alarm[1] = 6;  | 
    
| 5 | noloop = true;  | 
    
| 6 | }  |