|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
global.battle_phase = 2;
|
|
4
|
obj_ceroba_body.anim_loop_time = room_speed * 3;
|
|
5
|
obj_ceroba_body.sprite_index = spr_ceroba_phase_switch;
|
|
6
|
obj_ceroba_body.image_speed = 1/3;
|
|
7
|
obj_ceroba_staff.image_alpha = 0;
|
|
8
|
obj_ceroba_ponytail.image_alpha = 0;
|
|
9
|
obj_ceroba_hand_left.image_alpha = 0;
|
|
10
|
obj_ceroba_hand_right.image_alpha = 0;
|
|
11
|
obj_ceroba_head.image_alpha = 0;
|
|
12
|
scr_audio_fade_outscr_audio_fade_out
function scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (206, 500);
|
|
13
|
audio_play_sound(snd_ceroba_staff_spin, 1, 0);
|