|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
bullet_list = ds_list_create();
|
|
4
|
attack_tick = 0;
|
|
5
|
ds_list_add(bullet_list, "left", "right");
|
|
6
|
bullet_offset = 15;
|
|
7
|
wave_number = 1;
|
|
8
|
spawn_dist = 70;
|
|
9
|
var battle_box = 3155;
|
|
10
|
instance_create_depth(battle_box.x - 40, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_pillar_gray);
|
|
11
|
instance_create_depth(battle_box.x + 40, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_pillar_gray);
|
|
12
|
instance_create_depth(battle_box.x - 100, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_pillar_gray);
|
|
13
|
instance_create_depth(battle_box.x + 100, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_pillar_gray);
|