1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
bullet_list = ds_list_create(); |
4 |
attack_tick = 0; |
5 |
ds_list_add(bullet_list, "left", "right"); |
6 |
bullet_offset = 15; |
7 |
wave_number = 1; |
8 |
spawn_dist = 70; |
9 |
var battle_box = 3154; |
10 |
instance_create_depth(battle_box.x - 40, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_pillar_gray); |
11 |
instance_create_depth(battle_box.x + 40, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_pillar_gray); |
12 |
instance_create_depth(battle_box.x - 100, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_pillar_gray); |
13 |
instance_create_depth(battle_box.x + 100, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_pillar_gray); |