1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (instance_exists(obj_battle_enemy_attack_bullet_residue)) |
4 |
instance_destroy(obj_battle_enemy_attack_bullet_residue); |
5 |
switch (attack_tick) |
6 |
{ |
7 |
case 10: |
8 |
alarm[0] = 1;gml_Object_obj_battle_enemy_attack_ceroba_pillars_Alarm_0.gmlif (live_call())
return global.live_result;
var battle_box = 3154;
var list_pos = irandom_range(0, ds_list_size(bullet_list) - 1);
var bul_spawn = ds_list_find_value(bullet_list, list_pos);
ds_list_delete(bullet_list, list_pos);
switch (bul_spawn)
{
case "middle":
var bullet = instance_create_depth(battle_box.x, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.x;
target_y = 500;
turn_rate = 0;
}
break;
case "left":
var bullet = instance_create_depth(battle_box.x + spawn_dist, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.bbox_left - 50;
target_y = 200;
turn_rate = 0.07;
}
break;
case "right":
var bullet = instance_create_depth(battle_box.x - spawn_dist, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.image_xscale = -1;
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.bbox_right + 50;
target_y = 200;
turn_rate = 0.07;
}
break;
}
if (ds_list_size(bullet_list) > 0)
{
}
else if (wave_number > 0)
{
ds_list_add(bullet_list, "left", "right");
wave_number -= 1;
}
else
{
alarm[1] = 180;
} |
9 |
break; |
10 |
case 20: |
11 |
alarm[0] = 1;gml_Object_obj_battle_enemy_attack_ceroba_pillars_Alarm_0.gmlif (live_call())
return global.live_result;
var battle_box = 3154;
var list_pos = irandom_range(0, ds_list_size(bullet_list) - 1);
var bul_spawn = ds_list_find_value(bullet_list, list_pos);
ds_list_delete(bullet_list, list_pos);
switch (bul_spawn)
{
case "middle":
var bullet = instance_create_depth(battle_box.x, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.x;
target_y = 500;
turn_rate = 0;
}
break;
case "left":
var bullet = instance_create_depth(battle_box.x + spawn_dist, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.bbox_left - 50;
target_y = 200;
turn_rate = 0.07;
}
break;
case "right":
var bullet = instance_create_depth(battle_box.x - spawn_dist, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.image_xscale = -1;
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.bbox_right + 50;
target_y = 200;
turn_rate = 0.07;
}
break;
}
if (ds_list_size(bullet_list) > 0)
{
}
else if (wave_number > 0)
{
ds_list_add(bullet_list, "left", "right");
wave_number -= 1;
}
else
{
alarm[1] = 180;
} |
12 |
break; |
13 |
case 98: |
14 |
instance_create(320, 320, obj_battle_enemy_attack_ceroba_beam_vertical); |
15 |
break; |
16 |
case 100: |
17 |
spawn_dist = 140; |
18 |
alarm[0] = 1;gml_Object_obj_battle_enemy_attack_ceroba_pillars_Alarm_0.gmlif (live_call())
return global.live_result;
var battle_box = 3154;
var list_pos = irandom_range(0, ds_list_size(bullet_list) - 1);
var bul_spawn = ds_list_find_value(bullet_list, list_pos);
ds_list_delete(bullet_list, list_pos);
switch (bul_spawn)
{
case "middle":
var bullet = instance_create_depth(battle_box.x, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.x;
target_y = 500;
turn_rate = 0;
}
break;
case "left":
var bullet = instance_create_depth(battle_box.x + spawn_dist, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.bbox_left - 50;
target_y = 200;
turn_rate = 0.07;
}
break;
case "right":
var bullet = instance_create_depth(battle_box.x - spawn_dist, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.image_xscale = -1;
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.bbox_right + 50;
target_y = 200;
turn_rate = 0.07;
}
break;
}
if (ds_list_size(bullet_list) > 0)
{
}
else if (wave_number > 0)
{
ds_list_add(bullet_list, "left", "right");
wave_number -= 1;
}
else
{
alarm[1] = 180;
} |
19 |
break; |
20 |
case 115: |
21 |
with (instance_create_depth(320, room_height + 60, -200, obj_battle_enemy_attack_ceroba_jumping_flower)) |
22 |
ring_object = 2725; |
23 |
break; |
24 |
case 125: |
25 |
alarm[0] = 1;gml_Object_obj_battle_enemy_attack_ceroba_pillars_Alarm_0.gmlif (live_call())
return global.live_result;
var battle_box = 3154;
var list_pos = irandom_range(0, ds_list_size(bullet_list) - 1);
var bul_spawn = ds_list_find_value(bullet_list, list_pos);
ds_list_delete(bullet_list, list_pos);
switch (bul_spawn)
{
case "middle":
var bullet = instance_create_depth(battle_box.x, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.x;
target_y = 500;
turn_rate = 0;
}
break;
case "left":
var bullet = instance_create_depth(battle_box.x + spawn_dist, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.bbox_left - 50;
target_y = 200;
turn_rate = 0.07;
}
break;
case "right":
var bullet = instance_create_depth(battle_box.x - spawn_dist, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.image_xscale = -1;
bullet.attack_delay = 1;
with (bullet)
{
target_x = battle_box.bbox_right + 50;
target_y = 200;
turn_rate = 0.07;
}
break;
}
if (ds_list_size(bullet_list) > 0)
{
}
else if (wave_number > 0)
{
ds_list_add(bullet_list, "left", "right");
wave_number -= 1;
}
else
{
alarm[1] = 180;
} |
26 |
break; |
27 |
case 145: |
28 |
with (instance_create_depth(240, room_height + 60, -200, obj_battle_enemy_attack_ceroba_jumping_flower)) |
29 |
ring_object = 2725; |
30 |
break; |
31 |
case 165: |
32 |
with (instance_create_depth(400, room_height + 60, -200, obj_battle_enemy_attack_ceroba_jumping_flower)) |
33 |
ring_object = 2727; |
34 |
break; |
35 |
case 285: |
36 |
instance_destroy(); |
37 |
break; |
38 |
} |
39 |
attack_tick++; |