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gml_Object_obj_battle_enemy_attack_ceroba_red_box_Draw_0

(view raw script w/o annotations or w/e)
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var _color_current = make_color_rgb(255, color_number_current, color_number_current);
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if (instance_exists(obj_dialogue_box_battle_transformation_any))
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{
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    with (obj_dialogue_box_battle_transformation_any)
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    {
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        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, _color_current, 1);
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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    }
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}
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if (instance_exists(obj_dialogue_box_battle_transformation_any_out))
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{
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    with (obj_dialogue_box_battle_transformation_any_out)
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    {
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        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, _color_current, 1);
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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    }
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}
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if (instance_exists(obj_dialogue_box_battle_transformation_any_in))
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{
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    with (obj_dialogue_box_battle_transformation_any_in)
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    {
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        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, _color_current, 1);
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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    }
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}
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if (instance_exists(obj_dialogue_box_battle_transformation_attack))
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{
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    with (obj_dialogue_box_battle_transformation_attack)
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    {
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        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, _color_current, 1);
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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    }
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}
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if (instance_exists(obj_dialogue_box_battle))
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{
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    with (obj_dialogue_box_battle)
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    {
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        draw_set_alpha(image_alpha);
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        draw_self();
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        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, _color_current, 1);
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, _color_current, _color_current, _color_current, _color_current, false);
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        draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, _color_current, _color_current, _color_current, _color_current, false);
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        draw_set_alpha(1);
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    }
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}