1 |
var _color_current = make_color_rgb(255, color_number_current, color_number_current); |
2 |
draw_set_font(fnt_mars_needs_cunnilingus); |
3 |
if (player_hp_max_start != global.max_hp_self) |
4 |
{ |
5 |
var current_hp_width = string_width(string_hash_to_newline(string(global.current_hp_self) + " / ")); |
6 |
if (global.current_hp_self < 10 && global.current_hp_self > -10) |
7 |
{ |
8 |
current_hp_width = string_width(string_hash_to_newline("0" + string(global.current_hp_self) + " / ")); |
9 |
draw_text_colour(((314 + obj_battle_hp_max_self.sprite_width) - 25) + current_hp_width, 400, string_hash_to_newline(string(global.max_hp_self)), _color_current, _color_current, _color_current, _color_current, global.image_alpha_enemy_attacking); |
10 |
} |
11 |
else |
12 |
{ |
13 |
draw_text_colour(((314 + obj_battle_hp_max_self.sprite_width) - 25) + current_hp_width, 400, string_hash_to_newline(string(global.max_hp_self)), _color_current, _color_current, _color_current, _color_current, global.image_alpha_enemy_attacking); |
14 |
} |
15 |
} |