1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 30: |
7 |
case 70: |
8 |
case 110: |
9 |
var snake_spawn_y; |
10 |
do |
11 |
snake_spawn_y = choose(battle_box.bbox_top + 20, battle_box.y, battle_box.bbox_bottom - 20); |
12 |
until (snake_spawn_y != snake_spawn_last); |
13 |
var snake = instance_create_depth(choose(battle_box.bbox_left - 40, battle_box.bbox_right + 40), snake_spawn_y, -50, obj_battle_enemy_attack_slither_snake_snake); |
14 |
if (snake.x < battle_box.x) |
15 |
{ |
16 |
snake.direction = 0; |
17 |
} |
18 |
else |
19 |
{ |
20 |
snake.image_yscale = -1; |
21 |
snake.direction = 180; |
22 |
} |
23 |
snake.image_angle = snake.direction; |
24 |
snake.speed = 5; |
25 |
snake_spawn_last = snake_spawn_y; |
26 |
break; |
27 |
case 150: |
28 |
case 190: |
29 |
case 230: |
30 |
var snake_spawn_x; |
31 |
do |
32 |
snake_spawn_x = choose(battle_box.bbox_left + 20, battle_box.x, battle_box.bbox_right - 20); |
33 |
until (snake_spawn_x != snake_spawn_last); |
34 |
var snake = instance_create_depth(snake_spawn_x, choose(battle_box.bbox_top - 40, battle_box.bbox_bottom + 40), -50, obj_battle_enemy_attack_slither_snake_snake); |
35 |
if (snake.y < battle_box.y) |
36 |
snake.direction = 270; |
37 |
else |
38 |
snake.direction = 90; |
39 |
snake.image_angle = snake.direction; |
40 |
snake.speed = 5; |
41 |
snake_spawn_last = snake_spawn_x; |
42 |
break; |
43 |
case 270: |
44 |
instance_destroy(); |
45 |
break; |
46 |
} |
47 |
attack_tick += 1; |