| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
switch (attack_tick) |
| 5 |
{ |
| 6 |
case 30: |
| 7 |
case 70: |
| 8 |
case 110: |
| 9 |
var snake_spawn_y; |
| 10 |
do |
| 11 |
snake_spawn_y = choose(battle_box.bbox_top + 20, battle_box.y, battle_box.bbox_bottom - 20); |
| 12 |
until (snake_spawn_y != snake_spawn_last); |
| 13 |
var snake = instance_create_depth(choose(battle_box.bbox_left - 40, battle_box.bbox_right + 40), snake_spawn_y, -50, obj_battle_enemy_attack_slither_snake_snake); |
| 14 |
if (snake.x < battle_box.x) |
| 15 |
{ |
| 16 |
snake.direction = 0; |
| 17 |
} |
| 18 |
else |
| 19 |
{ |
| 20 |
snake.image_yscale = -1; |
| 21 |
snake.direction = 180; |
| 22 |
} |
| 23 |
snake.image_angle = snake.direction; |
| 24 |
snake.speed = 5; |
| 25 |
snake_spawn_last = snake_spawn_y; |
| 26 |
break; |
| 27 |
case 150: |
| 28 |
case 190: |
| 29 |
case 230: |
| 30 |
var snake_spawn_x; |
| 31 |
do |
| 32 |
snake_spawn_x = choose(battle_box.bbox_left + 20, battle_box.x, battle_box.bbox_right - 20); |
| 33 |
until (snake_spawn_x != snake_spawn_last); |
| 34 |
var snake = instance_create_depth(snake_spawn_x, choose(battle_box.bbox_top - 40, battle_box.bbox_bottom + 40), -50, obj_battle_enemy_attack_slither_snake_snake); |
| 35 |
if (snake.y < battle_box.y) |
| 36 |
snake.direction = 270; |
| 37 |
else |
| 38 |
snake.direction = 90; |
| 39 |
snake.image_angle = snake.direction; |
| 40 |
snake.speed = 5; |
| 41 |
snake_spawn_last = snake_spawn_x; |
| 42 |
break; |
| 43 |
case 270: |
| 44 |
instance_destroy(); |
| 45 |
break; |
| 46 |
} |
| 47 |
attack_tick += 1; |