| 1 |
if (move == false) |
| 2 |
{ |
| 3 |
if (image_alpha < 1) |
| 4 |
{ |
| 5 |
image_alpha += 0.1; |
| 6 |
if (image_alpha > 1) |
| 7 |
image_alpha = 1; |
| 8 |
if (image_alpha == 1) |
| 9 |
alarm[0] = 20; |
| 10 |
} |
| 11 |
if (image_alpha == 1) |
| 12 |
{ |
| 13 |
if (instance_exists(obj_heart_battle_fighting_parent)) |
| 14 |
{ |
| 15 |
var random_intensity = irandom_range(-1, 1); |
| 16 |
angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
| 17 |
image_angle = angle + (angle_intensity * random_intensity); |
| 18 |
} |
| 19 |
} |
| 20 |
} |
| 21 |
else if (move == true) |
| 22 |
{ |
| 23 |
x += lengthdir_x(move_speed, angle); |
| 24 |
y += lengthdir_y(move_speed, angle); |
| 25 |
if (move_speed < move_speed_max) |
| 26 |
{ |
| 27 |
move_speed += move_speed_increase; |
| 28 |
if (move_speed > move_speed_max) |
| 29 |
move_speed = move_speed_max; |
| 30 |
} |
| 31 |
} |
| 32 |
if (bbox_right < 0 || bbox_left > room_width || bbox_bottom < 0 || bbox_top > room_height) |
| 33 |
instance_destroy(); |