| 1 |
if (image_alpha < 1 && move == false) |
| 2 |
{ |
| 3 |
image_alpha += 0.1; |
| 4 |
if (image_alpha > 1) |
| 5 |
image_alpha = 1; |
| 6 |
if (image_alpha == 1) |
| 7 |
alarm[0] = 20; |
| 8 |
} |
| 9 |
if (move == true) |
| 10 |
{ |
| 11 |
if (spin_speed < spin_speed_max) |
| 12 |
{ |
| 13 |
spin_speed += spin_speed_increase; |
| 14 |
if (spin_speed > spin_speed_max) |
| 15 |
spin_speed = spin_speed_max; |
| 16 |
} |
| 17 |
if (move_random_number == 0) |
| 18 |
image_angle += round(spin_speed / spin_speed_divider); |
| 19 |
else |
| 20 |
image_angle -= round(spin_speed / spin_speed_divider); |
| 21 |
if (image_angle > 360) |
| 22 |
image_angle -= 360; |
| 23 |
var move_steps = 1 + floor(spin_speed / (spin_speed_max / 2)); |
| 24 |
for (i = 0; i < move_steps; i += 1) |
| 25 |
{ |
| 26 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 27 |
animation_disjoint = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
| 28 |
time_elapsed += time_increase; |
| 29 |
if (time_elapsed >= time_max) |
| 30 |
{ |
| 31 |
time_elapsed = 0; |
| 32 |
sign_modifier = -sign_modifier; |
| 33 |
} |
| 34 |
if (move_random_number == 0) |
| 35 |
x = draw_position_x + animation_disjoint; |
| 36 |
else |
| 37 |
x = draw_position_x - animation_disjoint; |
| 38 |
y = draw_position_y + animation_disjoint; |
| 39 |
} |
| 40 |
} |
| 41 |
with (obj_battle_enemy_attack_dalv_lightning_shift_second) |
| 42 |
event_user(0); |