| 1 |
if (state == "move") |
| 2 |
{ |
| 3 |
if (move_miss_lock == true) |
| 4 |
{ |
| 5 |
if (sign(move_speed) == 0 || sign(move_speed) != move_sign_store) |
| 6 |
move_miss_lock = false; |
| 7 |
} |
| 8 |
if (abs(x - obj_heart_battle_fighting_parent.x) <= 8 && move_miss_lock == false) |
| 9 |
{ |
| 10 |
if (move_miss_count > 0 && move_speed != 0 && abs(obj_heart_battle_fighting_parent.move_hsp_count) > 0 && sign(obj_heart_battle_fighting_parent.last_hsp) != sign(move_speed)) |
| 11 |
{ |
| 12 |
if (critical == false) |
| 13 |
move_miss_count -= 1; |
| 14 |
move_miss_lock = true; |
| 15 |
move_sign_store = sign(move_speed); |
| 16 |
} |
| 17 |
else if (critical == false) |
| 18 |
{ |
| 19 |
state = "animate"; |
| 20 |
sprite_index = sprite_fly_begin[side]; |
| 21 |
image_speed = image_speed_fly_begin; |
| 22 |
image_index = 0; |
| 23 |
} |
| 24 |
} |
| 25 |
} |