Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_bucket_Destroy_0

related scripts: Alarm_0Create_0Destroy_0 Step_0Step_2

(view raw script w/o annotations or w/e)
1
with (obj_battle_enemy_attack_dunebud_sandcastle_sandcastle)
2
    alarm[0]
 = animate_alarm;
gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_bucket_Alarm_0.gml

state += 1; no_loop_alarm = false;