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gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_sandcastle_Other_10

(view raw script w/o annotations or w/e)
1
instance_create(x, y - (sprite_height / 2), obj_battle_enemy_attack_dunebud_sandcastle_arrow);
2
fire_count += 1;
3
if (fire_count < fire_max)
4
    alarm[0]
 = attack_alarm;
gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_sandcastle_Alarm_0.gml

event_user(0);
5
else
6
    alarm[1]
 = end_alarm;
gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_sandcastle_Alarm_1.gml

instance_destroy();