instance_create(x, (y - sprite_height / 2), obj_battle_enemy_attack_dunebud_sandcastle_arrow)
fire_count += 1
if (fire_count < fire_max)
alarm[0] = attack_alarmgml_Object_obj_battle_enemy_attack_dunebud_sandcastle_sandcastle_Alarm_0.gmlevent_user(0)
else
alarm[1] = end_alarmgml_Object_obj_battle_enemy_attack_dunebud_sandcastle_sandcastle_Alarm_1.gmlinstance_destroy()