instance_create(x, y - (sprite_height / 2), obj_battle_enemy_attack_dunebud_sandcastle_arrow);
fire_count += 1;
if (fire_count < fire_max)
alarm[0] = attack_alarm;gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_sandcastle_Alarm_0.gmlevent_user(0);
else
alarm[1] = end_alarm;gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_sandcastle_Alarm_1.gmlinstance_destroy();