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gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_sandcastle_Other_10

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1
instance_create(x, y - (sprite_height / 2), obj_battle_enemy_attack_dunebud_sandcastle_arrow);
2
fire_count += 1;
3
if (fire_count < fire_max)
4
    alarm[0] = attack_alarm;
5
else
6
    alarm[1] = end_alarm;