var create_y = irandom_range(rand_hmin, rand_hmax);
instance_create(create_x, create_y, obj_battle_enemy_attack_dunebud_tumbleweeds_tumbleweed);
weed_count += 1;
if (weed_count < weed_max)
alarm[0] = weed_alarm;gml_Object_obj_battle_enemy_attack_dunebud_tumbleweeds_creator_Alarm_0.gmlevent_user(0);