1 | var create_y = irandom_range(rand_hmin, rand_hmax); |
2 | instance_create(create_x, create_y, obj_battle_enemy_attack_dunebud_tumbleweeds_tumbleweed); |
3 | weed_count += 1; |
4 | if (weed_count < weed_max) |
5 | alarm[0] = weed_alarm; |