1 |
state = 0; |
2 |
default_x = x; |
3 |
default_xscale = 1; |
4 |
default_yscale = 1; |
5 |
id_el_bailador = 2245; |
6 |
global.id_store = id; |
7 |
with (id_el_bailador) |
8 |
{ |
9 |
image_alpha = 0; |
10 |
time_elapsed = 0; |
11 |
sign_modifier = 1; |
12 |
id_el_bailador_dance = global.id_store; |
13 |
} |
14 |
direction_x = choose(-1, 1); |
15 |
if (direction_x == -1) |
16 |
{ |
17 |
var random_pose = irandom_range(0, 1); |
18 |
switch (random_pose) |
19 |
{ |
20 |
case 0: |
21 |
sprite_index = spr_el_bailador_pose_left_1; |
22 |
image_speed_dance = 1/3; |
23 |
break; |
24 |
case 1: |
25 |
sprite_index = spr_el_bailador_pose_left_2; |
26 |
image_speed_dance = 1/3; |
27 |
break; |
28 |
default: |
29 |
sprite_index = spr_el_bailador_pose_left_1; |
30 |
image_speed_dance = 1/3; |
31 |
break; |
32 |
} |
33 |
} |
34 |
if (direction_x == 1) |
35 |
{ |
36 |
var random_pose = irandom_range(0, 2); |
37 |
switch (random_pose) |
38 |
{ |
39 |
case 0: |
40 |
sprite_index = spr_el_bailador_pose_right_1; |
41 |
image_speed_dance = 1/3; |
42 |
break; |
43 |
case 1: |
44 |
sprite_index = spr_el_bailador_pose_right_2; |
45 |
image_speed_dance = 1/3; |
46 |
break; |
47 |
case 2: |
48 |
sprite_index = spr_el_bailador_pose_right_3; |
49 |
image_speed_dance = 1/3; |
50 |
break; |
51 |
default: |
52 |
sprite_index = spr_el_bailador_pose_right_1; |
53 |
image_speed_dance = 1/3; |
54 |
break; |
55 |
} |
56 |
} |
57 |
image_speed = image_speed_dance; |
58 |
image_index = 0; |
59 |
image_xscale = 1; |
60 |
image_yscale = 1; |
61 |
sign_modifier_move = direction_x; |
62 |
time_elapsed_move = 0; |
63 |
time_max_move = 30; |
64 |
time_increase_move = 1; |
65 |
max_rise_move = 150; |
66 |
time_max_dance = 20; |
67 |
sign_modifier = 1; |
68 |
time_elapsed = 0; |
69 |
time_max = time_max_dance; |
70 |
time_increase = 1; |
71 |
max_rise = 0.025; |
72 |
max_rise_ext = 0.02; |
73 |
time_max_default = time_max; |