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gml_Object_obj_battle_enemy_attack_el_bailador_dance_Other_10

related scripts: Create_0Destroy_0Other_10 Other_11Step_0

(view raw script w/o annotations or w/e)
1
state = 1;
2
default_x = x;
3
time_elapsed_move = 0;
4
time_max = time_max_dance;