1 |
if (state == 0 || state == 2) |
2 |
{ |
3 |
game_maker_cannot_do_math = power((time_elapsed_move / ((time_max_move / 2) * (1 / sqrt(max_rise_move)))) - sqrt(max_rise_move), 2); |
4 |
animation_disjoint_x = sign_modifier_move * (max_rise_move - game_maker_cannot_do_math); |
5 |
x = default_x + animation_disjoint_x; |
6 |
time_elapsed_move += time_increase_move; |
7 |
if (time_elapsed_move > (time_max_move / 2)) |
8 |
{ |
9 |
if (state == 2) |
10 |
instance_destroy(); |
11 |
else |
12 |
event_user(0); |
13 |
} |
14 |
} |
15 |
else if (state == 1) |
16 |
{ |
17 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
18 |
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math); |
19 |
time_elapsed += time_increase; |
20 |
if (time_elapsed >= time_max) |
21 |
{ |
22 |
time_elapsed = 0; |
23 |
sign_modifier = -sign_modifier; |
24 |
} |
25 |
image_yscale = default_yscale + animation_disjoint_yscale; |
26 |
image_xscale = default_xscale - (animation_disjoint_yscale * (max_rise_ext / max_rise)); |
27 |
} |