| 1 |
if (state == 0 || state == 2) |
| 2 |
{ |
| 3 |
game_maker_cannot_do_math = power((time_elapsed_move / ((time_max_move / 2) * (1 / sqrt(max_rise_move)))) - sqrt(max_rise_move), 2); |
| 4 |
animation_disjoint_x = sign_modifier_move * (max_rise_move - game_maker_cannot_do_math); |
| 5 |
x = default_x + animation_disjoint_x; |
| 6 |
time_elapsed_move += time_increase_move; |
| 7 |
if (time_elapsed_move > (time_max_move / 2)) |
| 8 |
{ |
| 9 |
if (state == 2) |
| 10 |
instance_destroy(); |
| 11 |
else |
| 12 |
event_user(0); |
| 13 |
} |
| 14 |
} |
| 15 |
else if (state == 1) |
| 16 |
{ |
| 17 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 18 |
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math); |
| 19 |
time_elapsed += time_increase; |
| 20 |
if (time_elapsed >= time_max) |
| 21 |
{ |
| 22 |
time_elapsed = 0; |
| 23 |
sign_modifier = -sign_modifier; |
| 24 |
} |
| 25 |
image_yscale = default_yscale + animation_disjoint_yscale; |
| 26 |
image_xscale = default_xscale - (animation_disjoint_yscale * (max_rise_ext / max_rise)); |
| 27 |
} |