gml_Object_obj_battle_enemy_attack_el_bailador_whiteout_Alarm_0.gmlif (instance_exists(obj_dialogue_battle_flee))
{
switch (global.enemy_count)
{
case 1:
if (global.enemy_dead == false)
global.enemy_exp = 0;
global.player_exp += global.enemy_exp;
global.player_gold += global.enemy_gold;
break;
case 2:
if (global.enemy_dead == false)
global.enemy_exp = 0;
if (global.enemy_dead_2 == false)
global.enemy_exp_2 = 0;
global.player_exp += (global.enemy_exp + global.enemy_exp_2);
global.player_gold += (global.enemy_gold + global.enemy_gold_2);
break;
case 3:
if (global.enemy_dead == false)
global.enemy_exp = 0;
if (global.enemy_dead_2 == false)
global.enemy_exp_2 = 0;
if (global.enemy_dead_3 == false)
global.enemy_exp_3 = 0;
global.player_exp += (global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3);
global.player_gold += (global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3);
break;
}
if (global.player_exp >= global.player_exp_next[global.player_level])
{
for (var i = global.player_level; i <= 20; i += 1)
{
if (global.player_exp >= global.player_exp_next[i])
{
global.player_level = i + 1;
global.max_hp_self = global.player_hp_next[i];
global.player_attack = global.player_attack_next[i];
global.player_defense = global.player_defense_next[i];
}
else
{
break;
}
}
}
}
obj_pl.image_alpha = 1;
if (global.party_member != -4)
global.party_member.image_alpha = 1;
scr_cutscene_end();
room_goto(asset_get_index(global.current_room_overworld));
fade_out = true;