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gml_Object_obj_battle_enemy_attack_el_bailador_whiteout_Step_0

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1
if (fade_out == false)
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{
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    image_alpha = lerp(image_alpha, 1, 0.1);
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    if (image_alpha >= 0.99 && no_loop == false)
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    {
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        image_alpha = 1;
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        alarm[0] = 10;
gml_Object_obj_battle_enemy_attack_el_bailador_whiteout_Alarm_0.gml

if (instance_exists(obj_dialogue_battle_flee)) { switch (global.enemy_count) { case 1: if (global.enemy_dead == false) global.enemy_exp = 0; global.player_exp += global.enemy_exp; global.player_gold += global.enemy_gold; break; case 2: if (global.enemy_dead == false) global.enemy_exp = 0; if (global.enemy_dead_2 == false) global.enemy_exp_2 = 0; global.player_exp += (global.enemy_exp + global.enemy_exp_2); global.player_gold += (global.enemy_gold + global.enemy_gold_2); break; case 3: if (global.enemy_dead == false) global.enemy_exp = 0; if (global.enemy_dead_2 == false) global.enemy_exp_2 = 0; if (global.enemy_dead_3 == false) global.enemy_exp_3 = 0; global.player_exp += (global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3); global.player_gold += (global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3); break; } if (global.player_exp >= global.player_exp_next[global.player_level]) { for (var i = global.player_level; i <= 20; i += 1) { if (global.player_exp >= global.player_exp_next[i]) { global.player_level = i + 1; global.max_hp_self = global.player_hp_next[i]; global.player_attack = global.player_attack_next[i]; global.player_defense = global.player_defense_next[i]; } else { break; } } } } obj_pl.image_alpha = 1; if (global.party_member != -4) global.party_member.image_alpha = 1; scr_cutscene_end(); room_goto(asset_get_index(global.current_room_overworld)); fade_out = true;
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        no_loop = true;
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    }
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}
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else
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{
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    image_alpha = lerp(image_alpha, 0, 0.15);
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    if (image_alpha <= 0.05 && no_loop == false)
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    {
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        image_alpha = 0;
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        instance_destroy();
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    }
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}