1 | attack_interval = room_speed * 0.7; |
2 | attack_count = 1; |
3 | spawn_x_last = 0; |
4 | attack_started = false; |
5 | attack_can_end = false; |
6 | block_successful = false; |
7 | instance_create_depth(320, obj_heart_battle_fighting_parent.y - 40, -100, obj_axis_tutorial_arrows); |