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gml_Object_obj_battle_enemy_attack_energy_balls_2_creator_Create_0

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1
attack_interval = room_speed * 0.6;
2
attack_count = 10;
3
alarm[0] = 15;
gml_Object_obj_battle_enemy_attack_energy_balls_2_creator_Alarm_0.gml

var battle_box = 3154; var spr_width = sprite_get_width(spr_battle_enemy_attack_axis_ball); var spawn_x; if (current_side == "left") { spawn_x = irandom_range(battle_box.bbox_left, 300); current_side = "right"; } else { spawn_x = irandom_range(340, battle_box.bbox_right); current_side = "left"; } spawn_x_last = spawn_x; var spawn_y = battle_box.bbox_top - 60; var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss); ball.direction = choose(225, 315); if (attack_count > 0) { attack_count -= 1; alarm[0] = attack_interval; } else { instance_destroy(); }
4
current_side = "left";