1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (!instance_exists(obj_dialogue_box_battle_transformation_any)) |
4 |
exit; |
5 |
switch (scene) |
6 |
{ |
7 |
case -1: |
8 |
for (var i = 0; i < eq_bar_number; i++) |
9 |
{ |
10 |
eq_bar_height_target[i] = irandom_range(eq_bar_height_min, eq_bar_height_max); |
11 |
if (eq_bar_height_target[i] < eq_bar_collidable) |
12 |
{ |
13 |
if (eq_bar_low_current < eq_bar_low_max) |
14 |
{ |
15 |
eq_bar_low_current += 1; |
16 |
} |
17 |
else |
18 |
{ |
19 |
eq_bar_hi_current += 1; |
20 |
eq_bar_height_target[i] = irandom_range(eq_bar_collidable, eq_bar_height_max); |
21 |
} |
22 |
} |
23 |
else if (eq_bar_height_target[i] > eq_bar_collidable) |
24 |
{ |
25 |
if (eq_bar_hi_current < eq_bar_hi_max) |
26 |
{ |
27 |
eq_bar_hi_current += 1; |
28 |
} |
29 |
else |
30 |
{ |
31 |
eq_bar_height_target[i] = irandom_range(eq_bar_height_min, eq_bar_collidable); |
32 |
eq_bar_low_current += 1; |
33 |
} |
34 |
} |
35 |
} |
36 |
cutscene_advance(); |
37 |
break; |
38 |
case 0: |
39 |
case 2: |
40 |
case 4: |
41 |
case 6: |
42 |
eq_bar_draw_warning_bars = false; |
43 |
cutscene_wait(0.1); |
44 |
break; |
45 |
case 1: |
46 |
case 3: |
47 |
case 5: |
48 |
if (eq_bar_draw_warning_bars == false) |
49 |
{ |
50 |
eq_bar_draw_warning_bars = true; |
51 |
audio_play_sound(snd_bullet_warning, 1, 0); |
52 |
} |
53 |
cutscene_wait(0.1); |
54 |
break; |
55 |
case 7: |
56 |
cutscene_wait(0.2); |
57 |
break; |
58 |
case 8: |
59 |
if (cutscene_wait(0.6)) |
60 |
{ |
61 |
eq_bar_hi_current = 0; |
62 |
eq_bar_low_current = 0; |
63 |
scene = -1; |
64 |
if (attack_number_max > 1) |
65 |
attack_number_max -= 1; |
66 |
else |
67 |
instance_destroy(); |
68 |
for (var i = 0; i < eq_bar_number; i++) |
69 |
eq_bar_height_target[i] = eq_bar_height_min; |
70 |
} |
71 |
break; |
72 |
} |
73 |
for (var i = 0; i < eq_bar_number; i++) |
74 |
{ |
75 |
var y_target; |
76 |
if (scene > 7) |
77 |
y_target = eq_bar_height_target[i]; |
78 |
else |
79 |
y_target = eq_bar_height_min; |
80 |
eq_bar_height[i] = lerp(eq_bar_height[i], y_target, lerp_speed); |
81 |
} |
82 |
if (!instance_exists(obj_dialogue_box_battle_transformation_any)) |
83 |
exit; |
84 |
for (var i = 0; i < eq_bar_number; i++) |
85 |
{ |
86 |
var box = 3154; |
87 |
xx = box.bbox_left + 6 + ((i + 1) * eq_bar_gap) + (eq_bar_width * i); |
88 |
yy = box.bbox_bottom - 6; |
89 |
yy_2 = yy - eq_bar_height[i]; |
90 |
if (instance_exists(obj_heart_battle_fighting_parent)) |
91 |
{ |
92 |
var soul = 2979; |
93 |
if (soul.vulnerable == true && rectangle_in_rectangle(soul.bbox_left, soul.bbox_top, soul.bbox_right, soul.bbox_bottom, xx, yy, xx + eq_bar_width, yy_2)) |
94 |
{ |
95 |
with (obj_heart_battle_fighting_parent) |
96 |
{ |
97 |
collide_id = other; |
98 |
damage_number = collide_id.damage_number; |
99 |
event_user(1); |
100 |
} |
101 |
} |
102 |
} |
103 |
} |