1 |
if (image_alpha < 1 && can_move == false) |
2 |
{ |
3 |
image_alpha += 0.1; |
4 |
if (image_alpha > 1) |
5 |
image_alpha = 1; |
6 |
if (image_alpha == 1) |
7 |
{ |
8 |
image_speed = 0.5; |
9 |
can_move = true; |
10 |
} |
11 |
} |
12 |
if (can_move == true) |
13 |
{ |
14 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
15 |
animation_disjoint_x = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
16 |
time_elapsed += time_increase; |
17 |
if (time_elapsed >= time_max) |
18 |
{ |
19 |
time_elapsed = 0; |
20 |
sign_modifier = -sign_modifier; |
21 |
} |
22 |
x = starting_position_x + animation_disjoint_x; |
23 |
animation_disjoint_y += y_speed; |
24 |
y = round(starting_position_y + animation_disjoint_y); |
25 |
if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any)) |
26 |
can_vanish = true; |
27 |
if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && can_vanish == true) |
28 |
{ |
29 |
if (image_alpha > 0) |
30 |
{ |
31 |
image_alpha -= 0.1; |
32 |
if (image_alpha < 0) |
33 |
image_alpha = 0; |
34 |
if (image_alpha == 0) |
35 |
instance_destroy(); |
36 |
} |
37 |
} |
38 |
} |