1 | if (waiter == 0) |
2 | exit; |
3 | switch (scene) |
4 | { |
5 | case 0: |
6 | while (instance_number(obj_battle_enemy_attack_fpellets) < 5) |
7 | instance_create(obj_battle_flowey_body_1.x, obj_battle_flowey_body_1.y, obj_battle_enemy_attack_fpellets); |
8 | cutscene_advance(); |
9 | break; |
10 | } |