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gml_Object_obj_battle_enemy_attack_flowey_opener_checker_Step_0

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1
if (waiter == 0)
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    exit;
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switch (scene)
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{
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    case 0:
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        while (instance_number(obj_battle_enemy_attack_fpellets) < 5)
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            instance_create(obj_battle_flowey_body_1.x, obj_battle_flowey_body_1.y, obj_battle_enemy_attack_fpellets);
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        cutscene_advance();
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        break;
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}