| 1 | if (instance_exists(spawner)) |
| 2 | { |
| 3 | x = spawner.x + lengthdir_x(move_dist, direction); |
| 4 | y = spawner.y + lengthdir_y(move_dist, direction); |
| 5 | } |
| 6 | direction += spin_spd; |
| 7 | move_dist += move_spd; |
| 8 | if (fade_out == true) |
| 9 | { |
| 10 | image_alpha -= 0.25; |
| 11 | if (image_alpha <= 0) |
| 12 | instance_destroy(); |
| 13 | } |