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gml_Object_obj_battle_enemy_attack_goosic_speaker_generator_Step_0

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1
if (live_call())
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    return global.live_result;
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var box = 3154;
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audio_listener_position(audio_pos_x_current, 0, 0);
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switch (audio_pos)
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{
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    case "left":
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        audio_pos_x = -300;
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        break;
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    case "middle":
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        audio_pos_x = 0;
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        break;
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    case "right":
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        audio_pos_x = 300;
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        break;
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}
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attack_duration = 60;
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spawn_offset_x_max = 40;
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audio_pos_x_current = lerp(audio_pos_x_current, audio_pos_x, 0.1);
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spawn_interval_max = 2;
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if (spawn_notes == true)
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{
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    var xx;
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    switch (audio_pos)
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    {
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        case "left":
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            xx = 290;
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            break;
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        case "right":
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            xx = 340;
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            break;
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    }
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    if (spawn_interval > 0)
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    {
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        spawn_interval--;
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    }
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    else
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    {
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        instance_create_depth(xx + spawn_offset_x, box.bbox_bottom + 10, obj_heart_battle_fighting_red.depth - 1, obj_battle_enemy_attack_goosic_speaker_note);
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        spawn_interval = spawn_interval_max;
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        spawn_offset_x += (spawn_offset_x_inc * spawn_offset_dir);
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        if (spawn_offset_x >= spawn_offset_x_max || spawn_offset_x <= -spawn_offset_x_max)
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        {
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            spawn_offset_dir *= -1;
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            spawn_offset_x += (spawn_offset_x_inc * spawn_offset_dir * 2);
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        }
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    }
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}