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gml_Object_obj_battle_enemy_attack_guardener_attack_11_Create_0

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1
if (live_call())
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    return global.live_result;
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if (instance_exists(obj_guardener_guy_a) && instance_exists(obj_guardener_guy_b))
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{
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}
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else
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{
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    instance_destroy();
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    exit;
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}
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scene = 0;
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cutscene_timer = 0;
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shoot_timer = 10;
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shoot_timer_max = 50;
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shoot_count = 4;
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alarm[0] = room_speed * 8;