1 | if (live_call()) |
2 | return global.live_result; |
3 | if (instance_exists(obj_guardener_guy_a) && instance_exists(obj_guardener_guy_b)) |
4 | { |
5 | } |
6 | else |
7 | { |
8 | instance_destroy(); |
9 | exit; |
10 | } |
11 | scene = 0; |
12 | cutscene_timer = 0; |
13 | shoot_timer = 10; |
14 | shoot_timer_max = 50; |
15 | shoot_count = 4; |
16 | alarm[0] = room_speed * 8; |