| 1 | var box = 3154; |
| 2 | switch (scene) |
| 3 | { |
| 4 | case 0: |
| 5 | instance_create_depth(box.bbox_right - 40, box.bbox_top - 5, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm); |
| 6 | cutscene_advance(); |
| 7 | break; |
| 8 | case 1: |
| 9 | cutscene_wait(1.5); |
| 10 | break; |
| 11 | case 2: |
| 12 | instance_create_depth(box.bbox_left + 40, box.bbox_top - 5, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm_half); |
| 13 | cutscene_advance(); |
| 14 | break; |
| 15 | case 3: |
| 16 | cutscene_wait(1); |
| 17 | break; |
| 18 | case 4: |
| 19 | var arm = instance_create_depth(box.bbox_left + 40, box.bbox_bottom + 5, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm_half); |
| 20 | arm.launch_dir = "up"; |
| 21 | arm.image_angle = 180; |
| 22 | cutscene_advance(); |
| 23 | break; |
| 24 | case 5: |
| 25 | cutscene_wait(1.5); |
| 26 | break; |
| 27 | case 6: |
| 28 | instance_destroy(); |
| 29 | break; |
| 30 | } |