1 | var box = 3154; |
2 | switch (scene) |
3 | { |
4 | case 0: |
5 | instance_create_depth(box.bbox_right - 40, box.bbox_top - 5, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm); |
6 | cutscene_advance(); |
7 | break; |
8 | case 1: |
9 | cutscene_wait(1.5); |
10 | break; |
11 | case 2: |
12 | instance_create_depth(box.bbox_left + 40, box.bbox_top - 5, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm_half); |
13 | cutscene_advance(); |
14 | break; |
15 | case 3: |
16 | cutscene_wait(1); |
17 | break; |
18 | case 4: |
19 | var arm = instance_create_depth(box.bbox_left + 40, box.bbox_bottom + 5, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm_half); |
20 | arm.launch_dir = "up"; |
21 | arm.image_angle = 180; |
22 | cutscene_advance(); |
23 | break; |
24 | case 5: |
25 | cutscene_wait(1.5); |
26 | break; |
27 | case 6: |
28 | instance_destroy(); |
29 | break; |
30 | } |