1 | var box = 3154; |
2 | switch (scene) |
3 | { |
4 | case 0: |
5 | cutscene_wait(0.5); |
6 | break; |
7 | case 1: |
8 | var arm = instance_create_depth(box.bbox_left - 5, 330, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm); |
9 | arm.launch_dir = "right"; |
10 | arm.image_angle = 90; |
11 | cutscene_advance(); |
12 | break; |
13 | case 2: |
14 | cutscene_wait(1.5); |
15 | break; |
16 | case 3: |
17 | if (!alarm[0]) |
18 | { |
19 | if (grass_spawn_count > 0) |
20 | { |
21 | alarm[0] = 7; |
22 | grass_spawn_count -= 1; |
23 | } |
24 | else |
25 | { |
26 | cutscene_advance(); |
27 | } |
28 | } |
29 | break; |
30 | case 4: |
31 | cutscene_wait(2.5); |
32 | break; |
33 | case 5: |
34 | instance_destroy(); |
35 | break; |
36 | } |