1 |
var box = 3154; |
2 |
switch (scene) |
3 |
{ |
4 |
case 0: |
5 |
cutscene_wait(0.5); |
6 |
break; |
7 |
case 1: |
8 |
var flower = instance_create_depth(320, box.bbox_bottom - 4, obj_heart_battle_fighting_parent.depth - 1, obj_guardener_flower); |
9 |
flower.image_xscale = 1; |
10 |
flower.image_yscale = 1; |
11 |
cutscene_advance(); |
12 |
break; |
13 |
case 2: |
14 |
cutscene_wait(1.8); |
15 |
break; |
16 |
case 3: |
17 |
var arm = instance_create_depth(box.bbox_left - 5, box.bbox_top + 40, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm); |
18 |
arm.launch_dir = "right"; |
19 |
arm.image_angle = 90; |
20 |
arm.arm_return = 5; |
21 |
cutscene_advance(); |
22 |
break; |
23 |
case 4: |
24 |
cutscene_wait(0.4); |
25 |
break; |
26 |
case 5: |
27 |
var arm = instance_create_depth(box.bbox_left - 5, box.bbox_top + 70, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm); |
28 |
arm.launch_dir = "right"; |
29 |
arm.image_angle = 90; |
30 |
arm.arm_return = 5; |
31 |
cutscene_advance(); |
32 |
break; |
33 |
case 6: |
34 |
cutscene_wait(0.4); |
35 |
break; |
36 |
case 7: |
37 |
var arm = instance_create_depth(box.bbox_left - 5, box.bbox_top + 100, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm); |
38 |
arm.launch_dir = "right"; |
39 |
arm.image_angle = 90; |
40 |
arm.arm_return = 5; |
41 |
cutscene_advance(); |
42 |
break; |
43 |
case 8: |
44 |
cutscene_wait(1); |
45 |
break; |
46 |
case 9: |
47 |
obj_guardener_flower.sprite_index = spr_guardener_plant_disappear; |
48 |
obj_guardener_flower.image_speed = 1; |
49 |
cutscene_advance(); |
50 |
break; |
51 |
case 10: |
52 |
cutscene_wait(1.5); |
53 |
break; |
54 |
case 11: |
55 |
instance_destroy(); |
56 |
break; |
57 |
} |