| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var box = 3154; |
| 4 | var xx = 320; |
| 5 | var yy = box.bbox_top - 60; |
| 6 | instance_create_depth(xx, yy, obj_heart_battle_fighting_parent.depth - 2, obj_battle_enemy_attack_guardener_laser_launcher); |