1 | if (live_call()) |
2 | return global.live_result; |
3 | var box = 3154; |
4 | var xx = 320; |
5 | var yy = box.bbox_top - 60; |
6 | instance_create_depth(xx, yy, obj_heart_battle_fighting_parent.depth - 2, obj_battle_enemy_attack_guardener_laser_launcher); |