1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var box = 3154; |
4 |
switch (scene) |
5 |
{ |
6 |
case 0: |
7 |
if (obj_guardener_guy_a.active == false && obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) |
8 |
{ |
9 |
instance_create(-40, box.y, obj_guardener_guy_b_shield); |
10 |
instance_create(room_width + 40, box.y, obj_guardener_guy_a_flintlock); |
11 |
cutscene_advance(); |
12 |
} |
13 |
obj_guardener_guy_a.active = false; |
14 |
obj_guardener_guy_b.active = false; |
15 |
break; |
16 |
case 1: |
17 |
case 3: |
18 |
var adv = 2; |
19 |
with (obj_guardener_guy_a_flintlock) |
20 |
{ |
21 |
var x_target = box.bbox_right + 80; |
22 |
x = lerp(x, x_target, 0.2); |
23 |
y = lerp(y, box.y, 0.2); |
24 |
if ((abs(x + y) - abs(x_target + box.y)) < 1) |
25 |
adv -= 1; |
26 |
} |
27 |
with (obj_guardener_guy_b_shield) |
28 |
{ |
29 |
var x_target = box.bbox_left - 40; |
30 |
x = lerp(x, x_target, 0.2); |
31 |
y = lerp(y, box.y, 0.2); |
32 |
if ((abs(x + y) - abs(x_target + box.y)) < 1) |
33 |
adv -= 1; |
34 |
} |
35 |
if (adv <= 0) |
36 |
cutscene_advance(); |
37 |
break; |
38 |
case 2: |
39 |
var lerp_amount_new = 0.1; |
40 |
if (obj_guardener_guy_a_flintlock.sprite_index != spr_guardener_guy_b_flintlock_shoot) |
41 |
{ |
42 |
lerp_amount_new = 0.01; |
43 |
lerp_amount = lerp_amount_new; |
44 |
} |
45 |
lerp_amount = 0.1; |
46 |
obj_guardener_guy_a_flintlock.y = lerp(obj_guardener_guy_a_flintlock.y, obj_heart_battle_fighting_red.y + 30, lerp_amount); |
47 |
if (shoot_timer > 0) |
48 |
{ |
49 |
shoot_timer -= 1; |
50 |
} |
51 |
else |
52 |
{ |
53 |
with (obj_guardener_guy_a_flintlock) |
54 |
{ |
55 |
audio_play_sound(snd_guardener_flintlock, 1, 0); |
56 |
sprite_index = spr_guardener_guy_b_flintlock_shoot; |
57 |
image_index = 0; |
58 |
instance_create_depth(x - 40, y - 30, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_bullet); |
59 |
} |
60 |
shoot_timer = shoot_timer_max; |
61 |
shoot_count -= 1; |
62 |
if (shoot_count == 0) |
63 |
cutscene_advance(); |
64 |
} |
65 |
break; |
66 |
case 4: |
67 |
obj_guardener_guy_a_flintlock.sprite_index = spr_guardener_guy_b_flintlock; |
68 |
cutscene_wait(1); |
69 |
break; |
70 |
case 5: |
71 |
var adv = 2; |
72 |
with (obj_guardener_guy_a_flintlock) |
73 |
{ |
74 |
var x_target = 720; |
75 |
x = lerp(x, x_target, 0.2); |
76 |
if (x > (x_target - 40)) |
77 |
adv -= 1; |
78 |
} |
79 |
with (obj_guardener_guy_b_shield) |
80 |
{ |
81 |
var x_target = -40; |
82 |
x = lerp(x, x_target, 0.2); |
83 |
if (x < (x_target + 20)) |
84 |
adv -= 1; |
85 |
} |
86 |
if (adv <= 0) |
87 |
cutscene_advance(); |
88 |
break; |
89 |
case 6: |
90 |
obj_guardener_guy_a.active = true; |
91 |
obj_guardener_guy_b.active = true; |
92 |
instance_destroy(); |
93 |
break; |
94 |
} |
95 |
if (instance_exists(obj_guardener_guy_b_shield)) |
96 |
{ |
97 |
var current_ball = instance_find(obj_battle_enemy_attack_guardener_bullet, 0); |
98 |
if (instance_exists(obj_battle_enemy_attack_guardener_bullet)) |
99 |
obj_guardener_guy_b_shield.y = lerp(obj_guardener_guy_b_shield.y, current_ball.y + 20, 0.4); |
100 |
} |
101 |
with (obj_guardener_guy_a_flintlock) |
102 |
{ |
103 |
if (image_index >= (image_number - 1)) |
104 |
{ |
105 |
switch (sprite_index) |
106 |
{ |
107 |
case spr_guardener_guy_b_flintlock_reload: |
108 |
sprite_index = spr_guardener_guy_b_flintlock; |
109 |
image_index = 0; |
110 |
break; |
111 |
case spr_guardener_guy_b_flintlock_shoot: |
112 |
sprite_index = spr_guardener_guy_b_flintlock_reload; |
113 |
image_index = 0; |
114 |
break; |
115 |
} |
116 |
} |
117 |
} |
118 |
with (obj_battle_enemy_attack_guardener_bullet) |
119 |
{ |
120 |
if (x < (obj_guardener_guy_b_shield.x + 40)) |
121 |
{ |
122 |
var max_shards = 3; |
123 |
var shard_spread = 45; |
124 |
for (var i = 0; i < max_shards; i++) |
125 |
{ |
126 |
var shard = instance_create_depth(x, y, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_bullet_shard); |
127 |
shard.speed = 4; |
128 |
shard.direction = -45 + (i * shard_spread); |
129 |
} |
130 |
audio_play_sound(snd_guardener_flintlock_shield, 1, 0); |
131 |
instance_destroy(); |
132 |
} |
133 |
} |