1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var box = 3154; |
4 |
switch (scene) |
5 |
{ |
6 |
case 0: |
7 |
var xx = choose(box.bbox_left + 40, box.bbox_right - 40); |
8 |
var yy = choose(box.bbox_top + 40, box.bbox_bottom - 40); |
9 |
if (place_free(xx, yy)) |
10 |
{ |
11 |
gear_current = instance_create_depth(xx, yy, obj_heart_battle_fighting_parent.depth - 10, obj_battle_enemy_attack_guardener_launcher_destroyable_fadein); |
12 |
cutscene_advance(); |
13 |
} |
14 |
break; |
15 |
case 1: |
16 |
cutscene_wait(0.25); |
17 |
break; |
18 |
case 2: |
19 |
var yy, launch_dir_new, dir_new; |
20 |
if (gear_current.y < box.y) |
21 |
{ |
22 |
launch_dir_new = "up"; |
23 |
dir_new = 180; |
24 |
yy = box.bbox_bottom + 5; |
25 |
} |
26 |
else |
27 |
{ |
28 |
launch_dir_new = "down"; |
29 |
dir_new = 0; |
30 |
yy = box.bbox_top - 5; |
31 |
} |
32 |
var xx = gear_current.x; |
33 |
var arm = instance_create_depth(xx, yy, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_arm); |
34 |
arm.launch_dir = launch_dir_new; |
35 |
arm.image_angle = dir_new; |
36 |
arm.arm_return = 10; |
37 |
cutscene_advance(); |
38 |
break; |
39 |
case 3: |
40 |
if (cutscene_wait(2)) |
41 |
{ |
42 |
attack_count -= 1; |
43 |
if (attack_count > 0) |
44 |
cutscene_advance(0); |
45 |
else |
46 |
instance_destroy(); |
47 |
} |
48 |
break; |
49 |
} |