1 | if (live_call()) |
2 | return global.live_result; |
3 | var box = 3154; |
4 | switch (scene) |
5 | { |
6 | case 0: |
7 | cutscene_wait(1); |
8 | break; |
9 | case 1: |
10 | var seed = instance_create_depth(grass_spawn_x_ar[grass_current], grass_spawn_y_ar[grass_current], obj_heart_battle_fighting_parent.depth - 3, obj_battle_enemy_attack_guardener_seed_grow); |
11 | seed.direction = grass_spawn_direction[grass_current]; |
12 | grass_current += 1; |
13 | if (grass_current >= array_length(grass_spawn_x_ar)) |
14 | { |
15 | cutscene_advance(3); |
16 | exit; |
17 | } |
18 | cutscene_advance(); |
19 | break; |
20 | case 2: |
21 | if (cutscene_wait(0.25)) |
22 | cutscene_advance(1); |
23 | break; |
24 | case 3: |
25 | cutscene_wait(2); |
26 | break; |
27 | case 4: |
28 | instance_destroy(); |
29 | break; |
30 | } |