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gml_Object_obj_battle_enemy_attack_guardener_attack_8_Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
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    return global.live_result;
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var box = 3154;
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switch (scene)
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{
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    case 0:
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        cutscene_wait(1);
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        break;
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    case 1:
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        var seed = instance_create_depth(grass_spawn_x_ar[grass_current], grass_spawn_y_ar[grass_current], obj_heart_battle_fighting_parent.depth - 3, obj_battle_enemy_attack_guardener_seed_grow);
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        seed.direction = grass_spawn_direction[grass_current];
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        grass_current += 1;
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        if (grass_current >= array_length(grass_spawn_x_ar))
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        {
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            cutscene_advance(3);
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            exit;
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        }
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        cutscene_advance();
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        break;
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    case 2:
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        if (cutscene_wait(0.25))
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            cutscene_advance(1);
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        break;
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    case 3:
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        cutscene_wait(2);
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        break;
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    case 4:
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        instance_destroy();
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        break;
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}