| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var box = 3154; |
| 4 | switch (scene) |
| 5 | { |
| 6 | case 0: |
| 7 | cutscene_wait(1); |
| 8 | break; |
| 9 | case 1: |
| 10 | var seed = instance_create_depth(grass_spawn_x_ar[grass_current], grass_spawn_y_ar[grass_current], obj_heart_battle_fighting_parent.depth - 3, obj_battle_enemy_attack_guardener_seed_grow); |
| 11 | seed.direction = grass_spawn_direction[grass_current]; |
| 12 | grass_current += 1; |
| 13 | if (grass_current >= array_length(grass_spawn_x_ar)) |
| 14 | { |
| 15 | cutscene_advance(3); |
| 16 | exit; |
| 17 | } |
| 18 | cutscene_advance(); |
| 19 | break; |
| 20 | case 2: |
| 21 | if (cutscene_wait(0.25)) |
| 22 | cutscene_advance(1); |
| 23 | break; |
| 24 | case 3: |
| 25 | cutscene_wait(2); |
| 26 | break; |
| 27 | case 4: |
| 28 | instance_destroy(); |
| 29 | break; |
| 30 | } |