1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var box = 3154; |
4 |
switch (scene) |
5 |
{ |
6 |
case 0: |
7 |
if (obj_guardener_guy_a.active == false && obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) |
8 |
{ |
9 |
var robot_b = instance_create(-40, box.y, obj_guardener_guy_b_noarms); |
10 |
var hands_b = instance_create_depth(robot_b.x, robot_b.y, robot_b.depth - 1, obj_guardener_guy_throwing_hands); |
11 |
hands_b.robot_parent = robot_b; |
12 |
var robot_a = instance_create(room_width + 40, box.y, obj_guardener_guy_a_noarms); |
13 |
var hands_a = instance_create_depth(robot_a.x, robot_a.y, robot_a.depth - 1, obj_guardener_guy_throwing_hands); |
14 |
hands_a.robot_parent = robot_a; |
15 |
hands_a.image_xscale = -1; |
16 |
hands_a.throw_delay += hands_a.image_number - 0.5; |
17 |
cutscene_advance(); |
18 |
} |
19 |
obj_guardener_guy_a.active = false; |
20 |
obj_guardener_guy_b.active = false; |
21 |
break; |
22 |
case 1: |
23 |
var adv = 2; |
24 |
with (obj_guardener_guy_a_noarms) |
25 |
{ |
26 |
var x_target = box.bbox_right + 40; |
27 |
x = lerp(x, x_target, 0.2); |
28 |
y = lerp(y, box.y, 0.2); |
29 |
if ((abs(x + y) - abs(x_target + box.y)) < 1) |
30 |
adv -= 1; |
31 |
} |
32 |
with (obj_guardener_guy_b_noarms) |
33 |
{ |
34 |
var x_target = box.bbox_left - 40; |
35 |
x = lerp(x, x_target, 0.2); |
36 |
y = lerp(y, box.y, 0.2); |
37 |
if ((abs(x + y) - abs(x_target + box.y)) < 1) |
38 |
adv -= 1; |
39 |
} |
40 |
if (adv <= 0) |
41 |
cutscene_advance(); |
42 |
break; |
43 |
case 2: |
44 |
break; |
45 |
case 3: |
46 |
var adv = 2; |
47 |
with (obj_guardener_guy_a_noarms) |
48 |
{ |
49 |
var x_target = 720; |
50 |
x = lerp(x, x_target, 0.2); |
51 |
if (x > (x_target - 40)) |
52 |
adv -= 1; |
53 |
} |
54 |
with (obj_guardener_guy_b_noarms) |
55 |
{ |
56 |
var x_target = -40; |
57 |
x = lerp(x, x_target, 0.2); |
58 |
if (x < (x_target + 20)) |
59 |
adv -= 1; |
60 |
} |
61 |
if (adv <= 0) |
62 |
cutscene_advance(); |
63 |
break; |
64 |
case 4: |
65 |
obj_guardener_guy_a.active = true; |
66 |
obj_guardener_guy_b.active = true; |
67 |
instance_destroy(); |
68 |
break; |
69 |
} |