1 | var box = 3154; |
2 | var seed = instance_create_depth(grass_spawn_x, box.bbox_bottom - 4, obj_heart_battle_fighting_parent.depth - 3, obj_battle_enemy_attack_guardener_seed_grow); |
3 | seed.direction = 90; |
4 | grass_spawn_x += grass_spawn_inc; |