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gml_Object_obj_battle_enemy_attack_guardener_dynamite_explosion_Create_0

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1
image_speed = 0.4;
2
audio_play_sound(snd_ceroba_boom, 20, 0);
3
alarm[0] = 3 / image_speed;
gml_Object_obj_battle_enemy_attack_guardener_dynamite_explosion_Alarm_0.gml

instance_create(x, y, obj_battle_enemy_attack_guardener_dynamite_ring); screenshake = true;
4
screenshake = false;
5
screenshake_max = 5;